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  • May 16, 2023
  • 1 min read

Updated: May 17, 2023

I remodeled the breaker box to make it appear more broken using cloth simulation in Maya. After that, I textured it in Substance Painter to add additional details and improve the overall realism. (render by RedShift)


(Substance painter)


  • May 6, 2023
  • 1 min read

This week, I have been working on combining a composite green screen with a CGI environment in Nuke. This is to keep myself productive while waiting for my team to complete the creature modeling and texturing.


  • Apr 23, 2023
  • 1 min read

Previs scene for reshoot in green screen room





This week, I learned how to use Nuke for compositing and grading green screen footage and CGI elements, particularly environmental assets. I improved my skills in integrating these elements into a final composite, making them appear seamless. Through practical experience, I enhanced my proficiency in utilizing Nuke's keying, color correction, and blending tools to achieve high-quality results. I look forward to further developing my expertise in Nuke and exploring new techniques to enhance my compositing and grading workflows.





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